I'm not talking about the ra-ra-ra clap-your-hands-and-high-five-each-other-kind-of-dream that involves goals and such.
I'm talking rather about the one that hopefully many of you get to enjoy while asleep at night. And it's the one that kept you thinking about it long after you've awoken from it?
My hope is that many of you out there, like me, can put both hands up with a big resounding "YES!!".
Because this, Dear Reader, is what I'm proud to share with you today. A dream, a real vision, that may once have seemed impossible and far-fetched, which is now very much in my reach!
Before I go any further, please accept my deepest apologies for being overly superstitious. Without giving too much away (even to those of you who think you may have heard the full story!) , I would like share with you part of my plan to start fulfilling this dream. The superstitious part is that I believe if you do share too much of your dream to others, the energy from it starts to dissipate, leaving you with empty promises to others, and a pipedream that will forever remain just that. It's superstition, so please accept that.
The context? I'm in my second and final year of study at the Academy of Interactive Entertainment, Sydney Campus in Australia. The course? The Advanced Diploma of Professional Game Development, Software Development Major (essentially game programming).
I can't tell you it's been fantastic so far. A little slow on the uptake, but I've managed to steadily catch up to understanding the various concepts behind professional computer and video game programming.
So, in our second year, we've been given an opportunity to go away and research a topic of, if you will, specialisation, in this vast industry. On the proviso that it's a topic which either advances on a topic we covered in class, or that ventures into something completely new and different (cutting edge, smart, etc.. insert synonym for innovation here).
What I eventually settled upon aims to bring together two strong points of interest for me in computer graphics applications.
The context? I'm in my second and final year of study at the Academy of Interactive Entertainment, Sydney Campus in Australia. The course? The Advanced Diploma of Professional Game Development, Software Development Major (essentially game programming).
I can't tell you it's been fantastic so far. A little slow on the uptake, but I've managed to steadily catch up to understanding the various concepts behind professional computer and video game programming.
So, in our second year, we've been given an opportunity to go away and research a topic of, if you will, specialisation, in this vast industry. On the proviso that it's a topic which either advances on a topic we covered in class, or that ventures into something completely new and different (cutting edge, smart, etc.. insert synonym for innovation here).
What I eventually settled upon aims to bring together two strong points of interest for me in computer graphics applications.
- Graphical applications of spline curves to roller coaster and racing game simulations, and
- Augmented reality (AR).
What follows serves as the entry point to my applied research, and also a better understanding for you, Dear Reader, of these two fields.
Wikipedia states the following definitions for spline curves and augmented reality:
Spline Curves :
http://en.wikipedia.org/wiki/Spline_curves
Augmented Reality :
http://en.wikipedia.org/wiki/Augmented_reality
My aim is to fuse these two technologies together, to eventually build toward my Great and Secret Dream (remember I can't share this with you just yet, I am superstitious!).
Without re-writing the Magna Carta on this one blog post, I'd like to share a quick little story as to why I wanted to focus on these two areas.
I love roller-coasters (in fact all thrill rides!) and novelty virtual reality technologies. The former gets my blood pumping and just to me is very life-affirming, and the latter, because it's that one step closer to eventual fully fledged hologram technology! (Purists please forgive my large jumps to conclusions!).
Without re-writing the Magna Carta on this one blog post, I'd like to share a quick little story as to why I wanted to focus on these two areas.
I love roller-coasters (in fact all thrill rides!) and novelty virtual reality technologies. The former gets my blood pumping and just to me is very life-affirming, and the latter, because it's that one step closer to eventual fully fledged hologram technology! (Purists please forgive my large jumps to conclusions!).
Marker-based augmented reality (MBAR) literally lets you carry a floating 3D graphic in the palm of your hand and can allow for all sorts of weird and wonderful visual effects on the go! This particular type of AR can be highly practical and already features on a number of handheld gaming platforms such as the Nintendo 3DS, and the Sony PSVita.
So, as you watch this space from now, please keep those peepers peeled for my research as it slowly unfolds here!
Peace,
Nick.